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Rebecca Rouse

Rebecca Rouse

In late January, Art Line publishes the book/catalogue that will present the Art Line project on more than 250 pages We proudly present some of the contributors to this documentation.

Rebecca Rouse has written the essay “Negotiating immersion and critical distance in panoramic forms from the 18th century to Augmented Reality”.

Rebecca Rouse is an Assistant Professor in the Department of Communication & Media at Rensselaer Polytechnic Institute (Troy, NY). Rouse is a core faculty member in the Emergent Reality Lab (ERL) and in the Intelligent, Immersive Learning Environments (IILE) research group, which is affiliated with theCenter for Cognition, Communication, and Culture (CCC).

PhD, Digital Media, The Georgia Institute of Technology (Atlanta, GA)

MA, Communication & Culture, York University & Ryerson University (Toronto, Canada)

BA, Theatre Studies, German Studies, Brown University (Providence, RI)

Rebecca Rouse is a media studies scholar and practitioner with a background in performance. Rouse’s research focuses on digital technology in performance, augmented and mixed reality experience design, and media in museums and at cultural heritage sites. A passion for investigating the boundaries between media and theatre has been the driving force behind her work for the past decade. Rouse produces theoretical work as well as artistic and utilitarian applications that cross the boundaries between computation, performance, and expressive media. Among other projects, she has cast a robot performer in a production of Machinal, created an entirely augmented reality version of Woyzeck, and worked with Microsoft’s Kinect to develop a responsive gesture-based projection system for After the Quake.

Rouse’s background in theater, communication and cultural studies, video production and editing, and experimental media lab work has helped her take an interdisciplinary approach to teaching, as combining theory and practice with collaborative work is expected in these fields. She has training in both traditional and avant-garde performance techniques from her BA at Brown University and training at La MaMa Experimental Theatre Company. Rouse has worked extensively with both head-mounted and mobile augmented reality, as well as a variety of other unique physical computing interfaces including digital puppets, an interactive vending machine, a robotic candy-dispensing duck head, and an elevator-based balloon ride simulation.

The overarching goal of Rouse’s research is to arrive at a deep understanding of the reciprocal relationships between digital technologies and performances of many types, with the aim of articulating this understanding in such a way that it may help shape future practice with media and performance across disciplines.

Download a PDF of Rebecca’s CV.

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